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	<title>DotA Junkie &#187; items</title>
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		<title>DOTA Pushing Strategy</title>
		<link>http://dotajunkie.com/2008/07/17/dota-pushing-strategy/</link>
		<comments>http://dotajunkie.com/2008/07/17/dota-pushing-strategy/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 12:34:32 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[DOTA News]]></category>
		<category><![CDATA[dotastrategy.com]]></category>
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		<guid isPermaLink="false">http://dotatips.info/2008/07/dota-pushing-strategy/</guid>
		<description><![CDATA[For a solid DOTA Pushing Strategy; try this hero lineup and strategy:
Team Heros: Prophet, Ezalor, Rhasta, Demnok Lannik (Warlock), Purist Omni Knight:
ATTACK STRATEGY (Defence and Other Methods Soon)
You do not HAVE to use the heros mentioned above other DOTA users may prefer the vitality of the broodmother, and Enigma. You might wonder why 2 [...]]]></description>
			<content:encoded><![CDATA[<p><a title="View Details for Furion" class="tip"><img src="http://www.dotastrategy.com/images/hero/rhasta.gif" alt="View Details for Rhasta" height="64" width="64" /></a> For a solid <span>DOTA Pushing Strategy</span>; try this hero lineup and strategy:</p>
<p><span>Team Heros:</span> Prophet, Ezalor, Rhasta, Demnok Lannik (Warlock), Purist Omni Knight:</p>
<p><span>ATTACK STRATEGY (Defence and Other Methods Soon)</span></p>
<p>You do not HAVE to use the heros mentioned above other DOTA users may prefer the vitality of the broodmother, and Enigma. You might wonder why 2 heroes that are particularly strong on their own, and have good summoned units are not included here. Well, the broodmother just does not fit in, she is undenyably strong, but aside from her spiderlings(which are not cost effective) she cannot contribute anything else to this <b>strategy</b>, not even the power of presence, if you know what i mean. However, Enigma could be a very vital edition to this <b>strategy</b> and we recommend using him instead one of the heroes(either the keeper of the light(preferebly this one) or the warlock), as his conversion skill can deny enemy heroes creep kills and create a powerful damaging army. The main items for every hero you might suggest are mekanism and other suport items preferably necromincon.</p>
<p>Use this <b>strategy</b> either of 2 different ways,&nbsp;it depends on the hero roster.&nbsp;</p>
<p>First one is that&nbsp;all five heros should gather on the middle lane and attack with the first wave of creeps. During the first push your team should try to destroy the first tower,&nbsp;keeper&nbsp;of the light the main hero here&nbsp;as his illuminate will keep&nbsp;enemy heros away and is very effective against creeps, also use chakra magic to revitalize your mana and the prophets mana if possible. The first tower should be easy to destroy since&nbsp;enemy heros would not anticipate 5 heros <b>pushing</b> at lvl one. After the first tower you should be careful even though you would have a good amount of hp an mana left, because the enemy heros would probably gather to counter your push. By this stage you should try to lay as much damage to the second tower as possible without dying. At this point you should probably go back to base, heal and buy some of the suggested items. Then continue your push on the second tower, by then if everything goes smoothly you should ensure victory as long as&nbsp;you keep the pressure on the enemy but dont get&nbsp;too cocky.&nbsp;Your team can increase their chances of victory by getting super creeps on more than one lane, the prophet and the keeper of light (boots of travel)&nbsp;can do this easily&nbsp;by teleporting and&nbsp;by moving from lane&nbsp;to lane. This will&nbsp;confuse the enemy and force to split up and&nbsp;make them waste time. Do not let the&nbsp;match go to late&nbsp;game, because if it&nbsp;does there is a possibility that you could lose because some of the suggested heros can not adapt to late game.&nbsp;</p>
<p>The second method is that you all go on different lanes and try to reach level 6 as soon as possible, creeping will be your first prioroty, and denying is your next. once the most important heroes hit level 6, particularly Rhasta and Demnok the Warlock, all the team should follow the guidelines for the first method, gather on a lane and push as fast as possible.</p>
<p>Remember, <b>Dota</b> is not won by killing enemy heroes, it is won by killing the main stronghold. This is exactly what this <b>strategy</b> tries to accomplish. Getting super or even mega creeps will be your first prioroty, once accomplished, your goal will be almost withing your grasp, as i have never heard of anyone who won against mega creeps.</p>
<p>   <!-- technorati tags begin --></p>
<p>Tags: <a href="http://technorati.com/tag/dotapushing%20strategy" rel="tag">dotapushing strategy</a>, <a href="http://technorati.com/tag/%20dota%20heros" rel="tag"> dota heros</a>, <a href="http://technorati.com/tag/%20best%20dota%20heros" rel="tag"> best dota heros</a>, <a href="http://technorati.com/tag/%20best%20hero%20build" rel="tag"> best hero build</a>, <a href="http://technorati.com/tag/%20dota%20tactics" rel="tag"> dota tactics</a>, <a href="http://technorati.com/tag/%20dota%20push" rel="tag"> dota push</a></p>
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		<title>DOTA 6.52c Hacking by Multiplying Items Free</title>
		<link>http://dotajunkie.com/2008/07/15/dota-652c-hacking-by-multiplying-items-free/</link>
		<comments>http://dotajunkie.com/2008/07/15/dota-652c-hacking-by-multiplying-items-free/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 11:36:07 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[DOTA News]]></category>
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		<guid isPermaLink="false">http://dotatips.info/2008/07/dota-652c-hacking-by-multiplying-items-free/</guid>
		<description><![CDATA[While this DOTA version is a little behind the current release, this multiplication hack in 6.52c drove plenty of players crazy.
Initially like any hack or cheat, only a handful of players know about it. But word soon got out and when DOTA players were owning from low levels, someone smelled a &#8216;rat&#8217; or as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://images.google.com/imgres?imgurl=http://bp3.blogger.com/_jv6gH_Bk2Y0/R9Ywt_CgKfI/AAAAAAAAAKI/Z_42ClUNFaU/s400/Belanor-Dota-Cool-poster.jpg&amp;imgrefurl=http://dota-ai-maps.blogspot.com/2008/03/warcraft-iii-dota-all-stars-balanar.html&amp;h=308&amp;w=400&amp;sz=34&amp;hl=en&amp;start=21&amp;tbnid=pO2So6sEPbWh_M:&amp;tbnh=95&amp;tbnw=124&amp;prev=/images%3Fq%3Ddota%26gbv%3D2%26hl%3Den%26sa%3DG"><img src="http://tbn0.google.com/images?q=tbn:pO2So6sEPbWh_M:http://bp3.blogger.com/_jv6gH_Bk2Y0/R9Ywt_CgKfI/AAAAAAAAAKI/Z_42ClUNFaU/s400/Belanor-Dota-Cool-poster.jpg" height="95" width="124" /></a> While this DOTA version is a little behind the current release, this multiplication hack in 6.52c drove plenty of players crazy.</p>
<p>Initially like any hack or cheat, only a handful of players know about it. But word soon got out and when DOTA players were owning from low levels, someone smelled a &#8216;rat&#8217; or as they say &#8216;map hacker!&#8217; of sorts anyway.</p>
<p>In this video, you&#8217;ll see how the DOTA 6.52c multiplication hack / cheat worked. You shouldn&#8217;t really be playing on the 6.52c build now anyway &#8211; but just incase one of your mates tries to challenge you &#8211; beware and avoid this DOTA hack.</p>
<p>Dota 6.52c Hack and Item Multiplier Video:</p>
</p>
<p>We look forward to your DOTA comments or feedback; drop us a comment to this or any other post.<!-- technorati tags begin --></p>
<p>Tags: <a href="http://technorati.com/tag/dotamap%20hack" rel="tag">dotamap hack</a>, <a href="http://technorati.com/tag/%20dota%20video" rel="tag"> dota video</a>, <a href="http://technorati.com/tag/%20dota%20tips" rel="tag"> dota tips</a>, <a href="http://technorati.com/tag/%206.52c%20item%20hack" rel="tag"> 6.52c item hack</a>, <a href="http://technorati.com/tag/%20items%20for%20free" rel="tag"> items for free</a></p>
<p><!-- technorati tags end --></p>
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		<title>DOTA Lone Druid Ultimate Build and Strategy Guide</title>
		<link>http://dotajunkie.com/2008/07/14/dota-lone-druid-ultimate-build-and-strategy-guide/</link>
		<comments>http://dotajunkie.com/2008/07/14/dota-lone-druid-ultimate-build-and-strategy-guide/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 00:42:05 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[DOTA News]]></category>
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		<category><![CDATA[guides]]></category>
		<category><![CDATA[heroes]]></category>
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		<category><![CDATA[replays]]></category>

		<guid isPermaLink="false">http://dotatips.info/?p=115</guid>
		<description><![CDATA[This is the most comprehensive and largest DOTA Lone Druid guide we could find online. This gives a great option of how to play Lone Druid, what build is best and the pathway to DOTA ownage with the Lone Druid:
LONE DRUID STRATEGY GUIDE: DOTA
Skill descriptions &#38; notes
Skill build &#38; reasoning
Item Build &#38; reasoning
Useful Items
Strategy
Technique
Team Strategy
Problematic [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dotatips.info/wp-content/uploads/2008/07/dota-lone-druid-guide.jpg"><img class="alignleft size-medium wp-image-116" src="http://dotatips.info/wp-content/uploads/2008/07/dota-lone-druid-guide.jpg" alt="" width="92" height="112" /></a>This is the most comprehensive and largest DOTA Lone Druid guide we could find online. This gives a great option of how to play Lone Druid, what build is best and the pathway to DOTA ownage with the Lone Druid:</p>
<p><strong>LONE DRUID STRATEGY GUIDE: DOTA</strong></p>
<p>Skill descriptions &amp; notes</p>
<p>Skill build &amp; reasoning</p>
<p>Item Build &amp; reasoning</p>
<p>Useful Items</p>
<p>Strategy</p>
<p>Technique</p>
<p>Team Strategy</p>
<p>Problematic Heroes</p>
<p>Replays</p>
<p>Conclusion<br />
Introduction</p>
<p>This was a guide I originaly wrote for dotaportal.com but seeing the new dota section I thought it might do some good here. My current AKA is New-Zealand I did not copy this guide from anywhere else :dancing:</p>
<p>Welcome to the first guide I have written about our hairy friend syllabear. I started writing this guide because syllabear is my favourite, most fun hero and I have alot of experience with him. At the time I started writing this there were no good syllabear guides avaliable (thanks l33t :angry: ) so I hope that this is a valuable contribution.</p>
<p>Syllabear is a very unique hero. For who else do you get to play 2 heroes for the price of one? Syllabear and his bear can own 3/4 of the heroes in dota 1v1 (well 2v1 really) as well as being one of the fastest units in the game thanks to Rabid.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/funnybear.jpg<br />
* * * * *</p>
<p>Stat breakdown<br />
Here is a comparison of syllabears stats and hp/damage figures compared to typical intelligence and strength hero (items not included)</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/statstableJPG.jpg</p>
<p>This shows how syllabear (agility) stacks up against an intelligence hero and a strength hero in terms of damage and hp.<br />
You can easily see that you will run out of hp before you get anywhere near killing that centaur and lion has unnervingly similar damage capabilities for a hero stacked with nukes and disables.<br />
How are you gonna beat them?<br />
#1 Your bear. Turn a 1v1 into a 2v1<br />
#2 Your raged movespeed and attackspeed</p>
<p>Skill Descriptions</p>
<p>http://www.dotaportal.com/images/abils/A0A5.gif</p>
<p>Summon Spirit Bear</p>
<p>Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks, which immobilizes an enemy for 3 seconds, dealing 40 damage per second.<br />
Spirit Bear deals 28 &#8211; 38 normal damage.<br />
Spirit Bear will automatically teleport back to Syllabear if it attempts to attack a unit while he is more than 1500 range away from Syllabear<br />
Level 1 &#8211; 1400 hit points, Entangles 4% of the time, Syllabear will lose 100 HP if Spirit Bear dies. Spirit Bear has 320 movespeed and Base Attack Time of 1.75.</p>
<p>Level 2 &#8211; 1800 hit points, Entangles 8% of the time, gains Return, which allows it to teleport to Syllabear instantly, Syllabear will lose 200 HP if Spirit Bear dies. Spirit Bear has 320 movespeed and Base Attack Time of 1.6</p>
<p>Level 3 &#8211; 2300 hit points, Entangles 12% of the time, and has Return and Demolish. Demolish allows Spirit Bear to deal 1.33 times damage to buildings, Syllabear will lose 300 HP if Spirit Bear dies. Spirit Bear has 330 movespeed and Base Attack Time of 1.45.</p>
<p>Level 4 &#8211; 2700 hit points, Entangles 16% of the time, has Return, Demolish, 33% Spell Damage Reduction, and can carry up to 6 items, Syllabear will lose 400 HP if Spirit Bear dies. Spirit Bear has 340 movespeed and Base Attack Time of 1.3<br />
Mana Cost: 75<br />
Cooldown: 180</p>
<p>Notes: Using this skill while a bear is already summoned will make a new bear but it will be on the same hp as previous one. When you level this skill up a new bear is automatically made on the same % hit points as the previous one.</p>
<p>If the bear dies you can use this skill to immediately summon a new one. However try to keep your bear alive as you lose hp when it dies and the enemy gets 100 gold and some experience. The cooldown for this skill is long so if you make a bear and it dies shortly afterwards you will have to wait for the skill to cooldown to get your bear again.</p>
<p>16% entangle is every 1 in 6 hits</p>
<p>When playing syllabear you must have formation movement off</p>
<p>When formation movement is on all units in a control group will move as fast as the slowest unit in that group. If you have syllabear and his bear in the same control group and have the bear raged but syllabear is not raged the bear will have a faster movespeed. If formation movement is on the bear will only travel as fast as syllabear. This can be turned off by clicking the icon next to your minimap display at the bottom.</p>
<p>http://www.dotaportal.com/images/abils/A0AA.gif</p>
<p>Rabid</p>
<p>Syllabear can create an intense combative fury in either himself or any of his controlled unit.<br />
Lasts 10 seconds.<br />
Level 1 &#8211; Increases attack speed by 10% and movement speed by 5%.<br />
Level 2 &#8211; Increases attack speed by 20% and movement speed by 10%.<br />
Level 3 &#8211; Increases attack speed by 30% and movement speed by 15%.<br />
Level 4 &#8211; Increases attack speed by 40% and movement speed by 20%.<br />
Mana Cost: 50<br />
Cooldown: 30</p>
<p>Notes: Without synergy to buff its duration this skill doesnt last long. With 4 synergy though it will last 50 seconds and has a cooldown of 30 seconds. This will allow you to almost keep it constantly casted on syllabear and the bear. There will be a small lapse though so be aware.</p>
<p>http://www.dotaportal.com/images/abils/A0A8.gif</p>
<p>Synergy</p>
<p>Increases the Lone Druid&#8217;s synergy with his Spirit Bear with each level:<br />
Spirit Bear &#8211; Adds 10 damage and 10 movement points.<br />
Rabid &#8211; Increases the duration by 10 seconds.<br />
True Form &#8211; Adds 100 HP per level<br />
Mana Cost: N/A<br />
Cooldown: N/A</p>
<p>http://www.dotaportal.com/images/abils/A0AG.gif</p>
<p>True Form</p>
<p>Syllabear learns to morph himself into a brown bear. He can morph freely between human and bear form.<br />
Level 1 &#8211; 250 bonus health.<br />
Level 2 &#8211; 400 bonus health and has Battle Cry.<br />
Level 3 &#8211; 600 bonus health and has One.<br />
Battle [C]ry:<br />
Give Lone Druid and his units under his control within 900 AoE 20 bonus damage and 2 bonus armor.<br />
Duration: Lasts 10 seconds<br />
Cooldown: 30 seconds<br />
Mana cost: 50 mana<br />
On[e]: Links Syllabear and up to 2 of his controlled units by the soul. Damage that they take is distributed equally between 2 or 3 of them.<br />
Mana Cost: 80 mana Duration: 35 seconds<br />
Cooldown: About 12 seconds<br />
True Form&#8217;s Mana cost:</p>
<p>Mana Cost: 25<br />
Cooldown: N/A</p>
<p>Notes: Not used in this build because your ranged ability is better than hp and this skill conflicts with the bear. Explained in skill reasoning.</p>
<p>The level 4 bear has the following skills</p>
<p>Entangle</p>
<p>Attacks randomly cause roots to burst from the ground, immobilizing and disarming a target enemy unit for 3 seconds, and dealing 40 damage per second. Orb Effect</p>
<p>Notes: This is an extremely important skill that will allow you to get many of your kills earlier in the game. It makes the bear into a disabler which is important because syllabear cant do this. If you land even one entangle you can kill weaker heroes in the early game. It does 120 damage and allows syllabear and the bear to hammer at the target for 3 seconds. More details in techniques and strategy section.</p>
<p>http://www.dotaportal.com/images/abils/A01O.gif</p>
<p>Return</p>
<p>Immediately teleports the Spirit Bear back to Syllabear.</p>
<p>Notes: This skill has no cooldown. It can be used to blink the bear back during shopping trips and you can scout with the bear and return it at any moment. One of its better uses is when you are being chased by an enemy hero continuously blink the bear back as you are running to get in the heros way and try and entangle him.</p>
<p>If the bear attacks anything outside of about 1500 range of syllabear he will return automatically. This means that he can be used as a scout but dont attack or he will blink back.</p>
<p>Demolish</p>
<p>Causes attacks to do 1.33 times damage to buildings.</p>
<p>Skill Build<br />
1  Bear<br />
2  Synergy<br />
3  Bear<br />
4  Synergy<br />
5  Bear<br />
6  Rabid<br />
7  Bear<br />
8  Rabid<br />
9  Rabid<br />
10 Rabid<br />
11 Synergy<br />
12 Synergy<br />
13-23 Stats<br />
23-25 True Form<br />
Reasoning:</p>
<p>Why not max synergy before rabid?</p>
<p>Rabid is really a much more important skill as it gets you kills. The movespeed from this allows your bear to be faster than enemy heroes to chase and entangle them. The only reason 2 points are put in synergy first is rabid by itself has a duration of 10 seconds. 2 points in synergy extends this to 30 seconds and the cooldown of rabid is 30 seconds. This means that you can do the chasing without rabid wearing off.</p>
<p>Why no true form? It adds so much hp</p>
<p>True form will give you +1000 hp at level 16. This is very nice but I would never sacrifice my range for it. If you like being a tank then go for it but this guide is not for you. The fact that you are ranged will keep you out of harms way far more than extra hp. The ranged heroes in a team gank/battle are the ones that are standing at the end of it. This is not a good way to think for a team game, but in a pub&#8230;let the othes take the punishment and clean up afterwards. The last reason not to go true form is it negates the chasing capabilities of the bear. If you have two melee units chasing a hero they will just get in each others way. Only one will be able to attack at once (rabid gives a large colision size), whereas if you have a ranged and a melee they wont get in each others way and you will have two units wacking away.</p>
<p>Playing with no bear</p>
<p>Some people like to play syllabear without the bear at all. They believe the bear only takes away from the potential of syllabear and he best played like razor/troll. This guide does not cover that build.</p>
<p>Why max bear first?</p>
<p>Maxing bear is crucial. The bear owns everything <img src='http://dotatips.info/wp-includes/images/smilies/icon_biggrin.gif' alt='D' class='wp-smiley' /> Entagle is an excellent disable, far better than bash. If it goes off early game you can get a kill from just one entangle. 2700 hp makes this bear immune to anything a hero can throw at it for quite some time. Anyone dumb enough to focus it wont get anywhere. With the bear leading, you can chase heroes through a tower. It is also very useful as a chicken. As soon as you reach level 7 send your level 4 bear to the fountain to bring you flasks and other components for your recipes and blink it back. In a 2v1 lane situation, which is quite comon for me, the bear will draw all of the fire from enemies. They will generaly have to go through the bear to get a shot in at syllabear leaving you pretty damn safe (some exceptions to this). The bear also adds more damage for farming. You dont have to last hit creep so much as syllabears damage plus the 50 odd damage of the bear is ample for exp deny and creeping by just attacking.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/funnybear5.jpg<br />
* * * * *</p>
<p>Item Build</p>
<p>all items without (bear) are for syllabear, bold items are completed items with totaled cost</p>
<p>*First shopping triphttp://www.dotaportal.com/images/items/BTNRingSkull.gif<br />
Ring of regeneration		375<br />
Ring vs flask. I have always prefered a RoR because it is always working, i dont have to do anything and it heals for more overall. Flasks are useful when you are below 1/3 health. I tend to just get them as i feel i need them. If i am forced back to my fountain then i will buy one so it doesnt happen again. After i reach lvl 4 bear, the bear can go back for a flask so i can keep leeching exp. Also the ring will be used to make a headress.<br />
http://www.dotaportal.com/images/items/BTNNatureTouchGrow.gif<br />
Ironwood branch		57<br />
Items after this should be obtained by using your bear as a chicken or if you have to heal. Send the bear back whenever he isnt needed to use up your money and blink him back.http://www.dotaportal.com/images/items/BTNINV_Helmet_17.gif<br />
Headress of Rejuv	657 (optional)<br />
The headdress is completely optional really. It find it very useful because the bear has very little hp regen and tends to take alot of damage. This just means you can have him by your side more and at the fountain less. This item becomes a must when you have an ally in your lane.</p>
<p>http://www.dotaportal.com/images/items/BTNBootsOfSpeed.gif<br />
Boots 	                500<br />
Boots (bear)	500<br />
Boots are most important first so you do not die. Boots for the bear second in preparation for the chasing and killing phase. These items should really be obtained before lvl8 when you will need them. I have never had problems doing this but if you do then skip the headress.</p>
<p>http://www.dotaportal.com/images/items/BTNGlove.gif<br />
Gloves of haste (bear) 620<br />
http://www.dotaportal.com/images/items/BTNWirtsLeg.gif<br />
Power Treads (bear) 1540<br />
Gloves of haste and treads next. This attack speed boost lets the bear get in more entangles. Entangles are the way to get kills early game. This attack speed will also remian consistently useful throughout the game. If a melee hero wants to fight you he will be entangled in very short order.</p>
<p>http://www.dotaportal.com/images/items/BTNBelt.gif<br />
Belt of giant strength	450<br />
http://www.dotaportal.com/images/items/BTNSpiritWalkerAdeptTraining.gif<br />
Ogre Axe		1000<br />
http://www.dotaportal.com/images/items/BTNJapaneseSword.gif<br />
Sange		2050<br />
http://www.dotaportal.com/images/items/BTNBoots.gif<br />
Boots of Elvenskin	450<br />
http://www.dotaportal.com/images/items/BTNINV_ThrowingKnife_03.gif<br />
Blades of Alacrity	1000<br />
http://www.dotaportal.com/images/items/BTNINV_Sword_10.gif<br />
Yasha		2050</p>
<p>http://www.dotaportal.com/images/items/BTNSpell_Holy_BlessingOfStrength.gif<br />
Sange &amp; Yasha	5000<br />
I work on the sange next because I love the maim effect and the str boost is really much more useful than agil (it adds over 300hp). The yasha after that gives a decent damage boost and a small speed increase. Your will really see the difference upgrading to Sange&amp;Yasha when maim goes from 5% to 10% and speed from 5% to 10%. Your speed will be almost unmatchable with this and rabid. This is a very good general item that caters for everything.</p>
<p>http://www.dotaportal.com/images/items/BTNGlove.gif<br />
Gloves of haste	650<br />
http://www.dotaportal.com/images/items/BTNWirtsLeg.gif<br />
Power Treads	1540</p>
<p>http://www.dotaportal.com/images/items/BTNClawsOfAttack.gif<br />
Blades of attack 	650<br />
http://www.dotaportal.com/images/items/BTNSteelMelee.gif<br />
Broadsword	1200<br />
http://www.dotaportal.com/images/items/BTNThoriumMelee.gif<br />
Crystalis	2850</p>
<p>http://www.dotaportal.com/images/items/BTNFrostMourne.gif<br />
Demon Edge	2600<br />
http://www.dotaportal.com/images/items/BTNINV_Weapon_Crossbow_10.gif<br />
Buriza		6200<br />
The crystalis is in build up to late game. You will want damage and theres no beter item than a buriza. Monkey king bar is just as good but you can farm for a buriza in smaller increments and if it takes you a long time to farm for it crystalis is still extremely useful.</p>
<p>http://www.dotaportal.com/images/items/BTNINV_Weapon_Bow_06.gif<br />
Eaglehorn		3400<br />
http://www.dotaportal.com/images/items/BTNAlleriaFlute.gif<br />
Quarterstaff	1150<br />
http://www.dotaportal.com/images/items/BTNINV_ThrowingKnife_04.gif<br />
Butterfly 	5950<br />
You can never go wrong with a butterfly for an agil hero. Buffs speed, damage and gives nice evasion. I only include butterfly for a sense of completeness as you are not likely to get one.<br />
Alternate Item Build</p>
<p>Replace Sange&amp;Yasha with Eye of Skadihttp://www.dotaportal.com/images/items/BTNOrbofSlowness.gif<br />
Ultimate Orb		2300<br />
Ultimate Orb		2300<br />
http://www.dotaportal.com/images/items/BTNUsedSoulGem.gif<br />
Point Booster		1200<br />
http://www.dotaportal.com/images/items/BTNIceShard.gif<br />
Eye of Skadi		7050<br />
Reasoning</p>
<p>Why no mana items?</p>
<p>As you can see by looking at the mana costs for his skills Syllabear will never run out of mana. You will always have enough to keep rabid and to summon your bear if it dies. Therefore any intel items are useless.</p>
<p>Why do you use Sange&amp;Yasha over skadi?</p>
<p>Skadi is a great item there is no question, and if you prefer it then go for it. It will be a better item in late game, however it will take a long time to get it. It normaly takes me to level 15-16 and that is with some greedy farming. If your spending so much time farming mid game your team will suffer and you wont get any kills. Also it costs 2300 for +10 to all stats. That is more than it costs to get a Sange (2200) which gives you 16 str and maim. Farming for smaller items is also much easier. The Sange&amp;Yasha build allows you to get stuck into the fighting during mid game with some decent items.</p>
<p>Why not put some stronger items on the bear?</p>
<p>Putting stronger items on the bear it is not a good idea as syllabear will always be faster and harder hitting than his bear as well as ranged. Players also like to cyclone the bear for twice the duration it has on heroes and hex the bear for twice the duration it has on heroes. Disables cripple your bear very easily. A hyperstone can be a good idea but remember attack speed bonuses stack diminishingly and you already have 30% from treads and 40% from rabid.</p>
<p>Why not use bashers?</p>
<p>Bashers are a decent item so I have included them in useful items. But why do you really want them? You wont achieve permabash with only a 10% bash that stacks diminishingly so they will never be of use 1v1. Their other use is chasing. Maim and a movespeed of 474 with S&amp;Y will make sure they dont get away. You will actually kill them faster while they are running if you have more damage and no bash. Therefore buriza is a much better item.</p>
<p>Why butterfly</p>
<p>This item is expensive but it gives great benefits. 40 damage 25% evasion 25% attack speed and 25 agil. I cant really see any other item taking this slot except a MKB (Im not sure if burizas stack and no one can prove it to me but MKB is just as good). The MKB would probably get a little more damage but you wouldnt get the nice evasion bonus which is very important late game vs high damage dealers. 25% evasion means a 1/4 less physical damage taken. Thats alot.</p>
<p>Useful Itemshttp://www.dotaportal.com/images/items/BTNPotionBlueBig.gif<br />
Flasks			100<br />
Keeping 1 of these on you is a good idea as you can stay in your lane after a fight or continue pushing after a fight. Buy these if you ever have 100 gold left over.</p>
<p>http://www.dotaportal.com/images/items/BTNScrollUber.gif<br />
Scroll of Town Portal	135<br />
For when you need to make a quick exit. After youve made a kill and are on low hp the enemy heroes will be circling like vultures. Saves alot of time too for fountain trips and is great for defending against pushes/backdooring.</p>
<p>http://www.dotaportal.com/images/items/BTNSentryWard.gif<br />
Observer wards	215<br />
Relatively cheap item that is most useful when soloing in dangerous places. These will give you plenty of warning. Click here for madeeneR-&#8217;s miniguide to ward placement (http://www.dotaportal.com/forums/index.php?showtopic=15525).</p>
<p>http://www.dotaportal.com/images/items/BTNPeriapt1.gif<br />
Hyperstone		2450<br />
Great item to have on the bear. Will easily net you heroes with entangle going off regularly.</p>
<p>http://www.dotaportal.com/images/items/BTNRunedBracers.gif<br />
Bracers			500<br />
The most useful of the three stat items. Boosts your low hp if you think you need it. I usually skip these as Sange is made from str items.</p>
<p>http://www.dotaportal.com/images/items/BTNINV_Hammer_10.gif<br />
Basher			3220<br />
I possible alternative to a buriza is getting 2 of these. 60 damage and bash for 6.4k or 75 damage and critical for 6.2k. It is a very good item but i prefer to go for a damage build and I feel that maim and rabid is enough for chasing enemies. If you do use bashers always put them on syllabear as he is ranged, doesnt get disabled for so long and you can get 15% bash on him. Get one point in bear form and complete the basher while in bear form then change back and it will stay a 15% basher. (thanks nales)</p>
<p>http://www.dotaportal.com/images/items/BTNSpellShieldAmulet.gif<br />
Mekansm		2434<br />
This item is cheap and easy to make, especially if you went headress first. When activated you get a tidy 7 armour the heal is great for you your bear and your team and it gives a nice stat bonus. Excellent item overall but I miss it in favour of getting a crystalis earlier.</p>
<p>http://www.dotaportal.com/images/items/BTNRingGreen.gif<br />
Ring of Protection                  175<br />
Great item to buff the bear so he will last longer in late game. Only in late game though as he will have plenty of hp until then. Cheaper to stack these than buy plate mail. The bear will have plenty of slots if you only bought treads for him.<br />
Thanks Nales for suggesion.</p>
<p>http://www.dotaportal.com/images/items/BTNRodOfNecromancy.gif<br />
Black king bar		3800<br />
This items primary use is when getting ganked or focused. For ten seconds you are untouchable, with no disables able to hit you, you can run away unscathed.</p>
<p>http://www.dotaportal.com/images/items/BTNIceShard.gif<br />
Eye of Skadi		7050<br />
Can actually be stacked on top of Sange&amp;Yasha (try it if you dont believe me). If you really like the slow it is great and gives nice stat bonuses but you could have a buriza +1k by this stage. I would rather the damage.<br />
Do not use any other orb effects as they will overide the Sange&amp;Yasha.</p>
<p>Do not use orb effects on the bear as they will overide Entangle.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/bearfunny9.jpg<br />
* * * * *</p>
<p>Strategy</p>
<p>lvls 1-6</p>
<p>As soon as youve picked your hero buy a RoR and ironwood branch and proceed immediately either the top or bottom lane. This is not for greedy solo reasons, it is because you need room to chase heroes. The middle is no place for you.</p>
<p>Do not summon the bear yet. Start up your farming and exp deny until level 3. Summon the bear now. The reason for this is the lvl 1 bear has very low hp and by the time you summon lvl 2 bear it will have lost more health because the hp is transferred as a %. With you and the bear attacking there is not so much need to time last hits. Just keep up this farming during the entire early game.</p>
<p>If an enemy hero (this would normaly be a melee hero) comes in close for last hits give him a couple of wacks from syllabear and his bear. The bear can take the hits when the creeps target you. If you hit him every time he comes close eventually the bear will entangle him. The entangle is 16% with a level 4 bear which is 1 in 6. Be ready for this and just keep hitting him until he is free and runs off with his tail between his legs, back to the fountain. It is possible to get a kill from this but it depends how much hp they have at the entangle. Chasing without rabid rarely achieves anything so dont bother, a fountain trip is just as good as a kill.</p>
<p>If vs ranged heroes this will not be possible so just farm. Sometimes I have played people who try to kill the bear. Just blink it back when ever it gets focused. You can send it to the fountain by itself to heal if needed. The only trouble I have ever in early game are two nukers while im solo. If they put alot of pressure on your hero you will have to return to the fountain. On this trip buy flasks so it doesnt happen again. Another RoR is also a possibility.</p>
<p>Your goal at this period is just to farm and put pressure on heroes, maybe get an entangle. Play carefully with syllabear but do not worry about the bear, he is expendable.</p>
<p>lvls 7-12</p>
<p>You hit level 7. Summon the new bear immediately and send it to the fountain (unless you already have your items) to buy 2 boots, a headress recipe and possibly gloves of haste. I dont think its asking too much to have 1200-1500 gold by then, unless you are getting focused alot or have died. Now is time to do some damage.</p>
<p>You have 2 points in rabid with a 30 second duration if you followed my build. The bear now has approximately 340 movespeed + 20 from synergy + 50 from boots + 34 (10%) from level 2 rabid. 444 movespeed is faster than almost any hero at this point. To launch your attack it needs to be a 1v1 situation or 2v2 situation. Use your judgment to pick a target, it doesnt have to be in the same lane. Obviously avoid lion because lion can just kill you outright with spikes-finger if he has enough mana, also dont bother with blinkers/windwalkers.</p>
<p>Idealy get in behind the bushes because you will get more hits in before he runs. rabid the bear and attack. Keep chasing him along his lane, even through the tower because the bear can take the damage. The bear will get hits off while chasing and its just up to luck if it entangles. When this happens just keep hitting him with syllabear and the bear and its pretty much over. I wouldnt chase too far past the tower trying for an entangle because if another hero comes your screwed.</p>
<p>A flask is useful after having a go at a hero because your hp will be low. During this period you also have to farm for Sange so take every oppourtunity to make money. At level 10 you can creep some more powerful nuetrals, my favorites being the black dragons near roshan. The bear takes the damage then send him back to base while you creep some more easier creeps. More on creeping patterns in techniques.</p>
<p>lvls 13-20</p>
<p>At level 13 dota will really turn into a team game so keep a scroll handy to teleport in and a flask for healing after a fight. If the enemy team converges and starts to push make your way to the lane to defend it with your teamates (hopefully). Hang back a bit and wait for the s*** to start flying.</p>
<p>If you are at the front of a fight you will die first, this is why i dont like true form. When the fight starts rabid yourself pick a vulnerable target and attack (more info in techniques section). It is important you rabid yourself because if you get focused you need the movement speed to leg it out of there. Your movespeed will be well over 400. You can rejoin the fight after if you have enough hp (use flasks). The key to these team battles is survival and if your team wins you can mop up after the fleeing heroes.</p>
<p>In the quiet periods make your way to the side lanes for farming and also take out the good nuetral creeps. It is very important to keep moving when farming, if you stay in the same spot to clear a few waves 3 heroes will pop out of the bush and your toast. Try to stay in the field as long as possible for more money and exp so send the bear back for items.</p>
<p>Your farming objective is to finsh your Sange &amp; Yasha asap and start the crystalis. Keep these goals in mind so you dont go play chasey chasey around the map too much. You would really want the crystalis by level 20. Depending on how you are doing with this survival/farming tactic you can be leveled well in excess with far better items than those that die in these team battles.</p>
<p>lvls 20-25</p>
<p>At this stage of the game pushing will win or lose it for your team so always keep a tp scroll handy to defend your base. When your not pushing with your teamates you should be farming. Keep it random, creep the neutrals and dont stray past the river and you should survive. Farm for a buriza as fast as possible. Getting butterfly is not so critical (buriza makes you a killer, butterfly makes you a better killer) so once you have a buriza you can do more pushing.</p>
<p>If an enemy hero is pushing alone you could go and take him out but only if your sure hes alone. If youve just killed someone on their side of the river you want to get out of there as fast as you can. Either leg it with rabid on or use a scroll. Consistant farming along with team pushes are the key late game.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/funnybear2.jpg<br />
* * * * *</p>
<p>Techniques</p>
<p>I apoligize for the quality of screenshots as they were taken from my home computer. I only play DOTA at the local net cafe. Hopefuly you can see what im getting at though.</p>
<p>Blinking Bear</p>
<p>When running on low health with an enemy giving chase you can repeatedly blink the bear back to syllabear as blink has no cooldown. This protects syllabear by blocking enemies with the bears massive collision size, the bear can damage them and if the bear entangles then the enemy will be disabled and unable to give chase.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BlinkingBear1.jpg<br />
Im on low health and tiny senses a kill so he gives chase</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BlinkingBear2.jpg<br />
I blink the bear back to me</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BlinkingBear3.jpg<br />
Tiny is forced back because he is blocked.</p>
<p>Scouting Bear</p>
<p>The bear can be sent anywhere on the map without fear of it dying as you can blink it back whenever you see a threat. Note if the bear attacks enemies outside 1500 range it will automatically blink back so dont let him go off and attack a creep.</p>
<p>This technique is useful when you are in a dangerous area of the map and need warning incase of a gank. I often do this when leveling at the bottom of the map for scourge and top of the map for sentinel. Send it into the bush where it has the best vision.</p>
<p>Scouting is also very useful in a team push. The enemies often like to come out of the bush for a surprise attack. If you scout one in the bush alongside you know that you are about to get ganked. Sometimes your team can rush in and kill him before the other team can get in position.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BearScout1.jpg<br />
Its early game and im on the scourge leveling with sniper at the bottom of map. Necrolyte disappears so I suspect a gank.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BearScout2.jpg<br />
Send the bear into the bush for a look.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BearScout3.jpg<br />
Well look who it is. I run for my tower at this point because chances are he wont be planning a gank alone.</p>
<p>Bear Harass</p>
<p>In early game syllabear and the bear approximately do a combined 80 damage. If vs a melee hero early on just wack him if he ever comes close. Normaly you cant do this because the creeps attack you and you take just as much damage but with Lone Druid the bear will take the hits for you. He can be sent to the fountain at any stage. Entangle also goes off every 1 in 6 hits with level 4 bear so if you get the occasional hit in you might get an entangle. If this happens keep hitting him and send him back to the fountain or possibly kill him (dont chase without rabid though).</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BearHarass1.jpg<br />
Juggernaught comes close for last hits. Make him pay for it. The damage of syllabear and the bear is really taking its toll.</p>
<p>Bear Chase</p>
<p>Throughout early mid game you will kill heroes by raging the bear and chasing them until you get an entangle and they are killed. rabid at level 4 adds 20% to the bears already high movespeed and will easily catch even spirit breaker. Chasing sometimes requires alot of room to do but you can chase through towers as the bear will be leading and he has 2700 hp.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BearChase1.jpg<br />
I find pudge alone in the forest with plenty or room to chase.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BearChase2.jpg<br />
I quickly close the gap with rabid on.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/BearChase3.jpg<br />
The bear entangles after a couple hits and pudge dies fast to the pounding from syllabear and the bear. Sniper arrives on the scene for a KS but is too late <img src='http://dotatips.info/wp-includes/images/smilies/icon_razz.gif' alt='P' class='wp-smiley' /> .</p>
<p>rabid syllabear or the bear?</p>
<p>You may be wondering: rabid benfits both syllabear and the bear so who do I use it on as a priority?</p>
<p>rabid Syllabear:<br />
When you need to get away fast<br />
Syllabear getting away is far more important than the bear getting away. With 475 movespeed you are a speed demon.<br />
Whenever you are creeping or in a dangerous area<br />
There is no need to get entangles when creeping so just rabid syllabear for higher damage and on the off chance you get attacked.<br />
Late game<br />
Your damage and crits in this part of the game can be a far faster way of killing than with the entangle from the bear<br />
Team battles<br />
You need the mobility to get out of there if you are being focused. Chasing is less of a priority here.<br />
rabid the bear:<br />
When chasing during early/mid game<br />
Entangles in this part of the game are deadly. 3 second disable for you to pound your enemy + 120 damage.<br />
Always rabid the bear when playing aggresively in this stage of the game.<br />
When you are fighting a very high damage enemy whom you must disable to kill. eg. Sven with gods strength will kill you very fast unless you entangle him.<br />
So in general rabid the bear for offense, rabid syllabear for defence. The exception is late game.</p>
<p>Creeping patterns</p>
<p>This minimap shows an efficient and safe way to creep during lulls in the action. The top (for scourge) and bottom (for sentinel) are the best. Pick a lane to creep that no one else is using. Creep from the base of the lane to the river and make your way back killing all the good neutral creeps. This gives the enemy creeps time to push back up your lane. Once you have killed the neutrals then creep the enemy creeps back to the river again.</p>
<p>This ensures a constant flow of exp and money while leaving you very safe from attack as you never cross the river and half the time you are unseen while you creep the neutrals. Enemies may target you if they see you creeping up your lane for too long and will come to kill you. Creeping neutrals also means that when they get there to kill you, you will be gone.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/Dota-Mini-Map.jpg<br />
White is for scourge, yellow is for sentinel.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/funnybear8.jpg<br />
* * * * *</p>
<p>Team Strategy</p>
<p>Syllabears team play is rather limited. He does not have such a clearly defined role. The best way to use syllabear in a team situation is as a damager. This build does that reasonably well once you get crystalis/buriza but nothing to compete with troll/razor.</p>
<p>The role of a damager in a team battle is to take out the priority targets as fast as possible and finish heroes on lower hp from your teams AOE spells. If you really wanted to be a team player mekansm is highly recommended.</p>
<p>If a team battle does ensue you want to keep syllabear reasonable safe. Send the bear into the thick of it as the bear is expendable and it takes alot to kill him. Hopefully this will absorb some of the damage for your team. Wait until the heroes of both teams are fully engaged before you make your move. Keep yourself raged and attack the disable spammer/heavy nuker/damager. Its really up to your judgement to select the victim as it depends on the player skills and will be diferent every game. The first target should be the very dangerous and reasonably easy to kill.</p>
<p>It is important that you keep raged so if you get focused you can quickly retreat back. Rejoin the fight after they stop targeting you and pick another target.</p>
<p>These screenshots show my descisions regarding this battle.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/TeamBattle1.jpg<br />
The heroes start to converge on one point so I send in the bear first to absorb some damage and I target lion to kill him before he uses his powerful combo and because he has low hp and he was in a vulnerable position.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/TeamBattle2.jpg<br />
Lion quickly goes down but I get focused by tiny and slardar so I quickly run back a short way.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/TeamBattle3.jpg<br />
I return to the fight to chase and kill tiny.</p>
<p>Problematic Heroes</p>
<p>Here is a list of some of the heroes I hate to fight with syllabear. This doesnt include full spam nukers because everybody knows to avoid them unless they have used spells/ they have no mana, in which case they are easy meat.</p>
<p>http://www.dotaportal.com/images/heroes/UC18.gif</p>
<p>Lion</p>
<p>Voodoo</p>
<p>http://www.dotaportal.com/images/abils/AOhx.gif</p>
<p>Transforms an enemy unit into a random critter, disabling special abilities.<br />
Level 1 &#8211; Lasts 1 seconds.<br />
Level 2 &#8211; Lasts 2 seconds.<br />
Level 3 &#8211; Lasts 3 seconds.<br />
Level 4 &#8211; Lasts 4 seconds.<br />
Mana Cost: 110 / 140 / 170 / 200<br />
Cooldown: 13</p>
<p>Level 4 hex lasts 8 seconds on your bear. All disable spells have a hero duration and a unit duration. The unit duration is usually twice the hero duration. For this reason you are going to have a really hard time chasing him. If trying to kill Lion dont bother raging the bear, it will just get hexed. Raging yourself is a better option.</p>
<p>http://www.dotaportal.com/images/heroes/Orkn.gif</p>
<p>Rhasta</p>
<p>Voodoo</p>
<p>http://www.dotaportal.com/images/abils/AOhx.gif</p>
<p>Transforms an enemy unit into a random critter, disabling special abilities.<br />
Level 1 &#8211; Lasts 1 seconds.<br />
Level 2 &#8211; Lasts 2 seconds.<br />
Level 3 &#8211; Lasts 3 seconds.<br />
Level 4 &#8211; Lasts 4 seconds.<br />
Mana Cost: 110 / 140 / 170 / 200<br />
Cooldown: 13</p>
<p>Same as above.</p>
<p>http://www.dotaportal.com/images/heroes/Ulic.gif</p>
<p>Lich</p>
<p>Chain Frost</p>
<p>http://www.dotaportal.com/images/abils/A05T.gif</p>
<p>Releases a jumping breath of frost that can jump up to 6 times. Frost will bounce back and forth between units that are within 750 range.<br />
Level 1 &#8211; Deals 280 damage per hit.<br />
Level 2 &#8211; Deals 370 damage per hit.<br />
Level 3 &#8211; Deals 460 damage per hit.<br />
Level 4 (with Aghanim Scepter) &#8211; Deals 580 damage per hit.<br />
Mana Cost: 200/ 325/ 500/ 500<br />
Cooldown: 135/ 110/ 95/ 95</p>
<p>Dont get alone with this guy. Chain frost is most effective in 2v1 scenario. That means you and the bear. With no creeps around this thing will deal 280 damage per hit 6 times at level 1. Thats 1680 damage. OUCH.</p>
<p>http://www.dotaportal.com/images/heroes/Hjai.gif</p>
<p>Crystal Maiden</p>
<p>Frost Bite</p>
<p>http://www.dotaportal.com/images/abils/A04C.gif</p>
<p>Freezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second.<br />
Level 1 &#8211; Lasts 1.5 seconds.<br />
Level 2 &#8211; Lasts 2 seconds.<br />
Level 3 &#8211; Lasts 2.5 seconds.<br />
Level 4 &#8211; Lasts 3 seconds.<br />
Mana Cost: 115/ 125/ 140/ 150<br />
Cooldown: 12</p>
<p>Yet another nasty disable. 6 seconds to the bear.</p>
<p>http://www.dotaportal.com/images/heroes/H00V.gif</p>
<p>Medusa</p>
<p>Purge</p>
<p>http://www.dotaportal.com/images/abils/A02V.gif</p>
<p>Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 5 seconds.<br />
Level 1 &#8211; Slows speed by a factor of 2.<br />
Level 2 &#8211; Slows speed by a factor of 3.<br />
Level 3 &#8211; Slows speed by a factor of 5.<br />
Deals 1000 damage to summoned units.<br />
Mana Cost: 60<br />
Cooldown: 12</p>
<p>This would do 1000 damage to the bear for 60 mana with a cooldown of 12 seconds. Thats alot. However I have never had problems with this ability. Either a medusa never thought of using it on my bear or it doesnt work on the bear. It would be great if someone could confirm this.</p>
<p>EDIT: the bear is an ancient not a summon, purge will only slow it</p>
<p>http://www.dotaportal.com/images/items/BTNStaffofpurification.gif</p>
<p>Euls Sceptre of Divinity</p>
<p>Shop: Level 2<br />
Description:<br />
+100% Mana Regeneration<br />
+18 Intelligence<br />
Charged: Cyclone<br />
6 Charges 5.6 Second Duration 600 Range<br />
5 seconds cooldown</p>
<p>This isnt a hero but it is here because any hero carrying it becomes problematic. 5.6 becomes 11.2 when used on your bear. This is complete gayness. Everyone will spam cyclone on the bear if they get a cyclone stick. If your bear starts to become useless due to so much disabling then switch his items off onto syllabear.</p>
<p>http://www.dotaportal.com/images/items/BTNINV_Sword_09.gif</p>
<p>Guinsoo&#8217;s Scythe of Vyse</p>
<p>Shop: Level 4<br />
Description:<br />
+150% Mana Regeneration<br />
+25 Intellegence<br />
+35 Damage<br />
Activate: Polymorph<br />
600 Range 3 Second Duration<br />
23 Second Cooldown 100 Mana Cost</p>
<p>Whats could possibly be worse than a cyclone stick? The fact that when they run out of charges they upgrade it to an infinite charge sheep stick for 6 seconds on the bear.</p>
<p>Replays (TFT v1.20)</p>
<p>Watching these replays is highly recommended to justify my item build and they will teach you things you can&#8217;t learn in screenshots.</p>
<p>Replay 1</p>
<p>This is a recent v6.28 replay that demonstrates my fine tuned sange &amp; yasha, buriza build. Yes it was a noob game but it shows the bulk of the ideas described. I die twice and get about 10 kills. The second death was quite funny. I bloodseeker uses lvl 3 rupture, so naturaly I stop to wait it out. This makes me a perfect target for pudges incoming hook. Hook + Rupture = OUCH. He dismembers me and im dead <img src='http://dotatips.info/wp-includes/images/smilies/icon_biggrin.gif' alt='D' class='wp-smiley' /> </p>
<p>Replay 2</p>
<p>This replay is by NF4, used with his permission. This shows excellent play with a Sange &amp; Yasha, mekasm, basher build. Also a bit of a noob game but flawless play.</p>
<p>Replay 3</p>
<p>This was recorded during the testing phase of my guide. Sange &amp; Yasha, Skadi, Butterfly. The build was very effective but I farmed like a whore and rarely helped my team to get those items. I have the most frustrating time at the start of this game trying to get kills. I get sven and tiny down to 100 hp many times but never quite finish them. Really shows the importance of getting treads on the bear early, which I didnt.<br />
Final score about 15-4 and my team loses.</p>
<p>Conclusion</p>
<p>Phew that took a while to write :blink: but I hope you have learned something from all this. For all the people who disagree and write thier own little guides in this thread PLEASE provide a replay. You cant prove the effectiveness of a strat without hard evidence. I would be glad to watch them. And remember&#8230; dont do drugs.</p>
<p>http://i50.photobucket.com/albums/f321/New-Zealand/funnybear3.jpg<br />
* * * * *</p>
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		<item>
		<title>Luna Moonfang &#8211; Moon Rider</title>
		<link>http://dotajunkie.com/2008/05/07/luna-moonfang-moon-rider/</link>
		<comments>http://dotajunkie.com/2008/05/07/luna-moonfang-moon-rider/#comments</comments>
		<pubDate>Wed, 07 May 2008 07:03:00 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[DOTA News]]></category>
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		<guid isPermaLink="false">http://dotatips.info/?p=110</guid>
		<description><![CDATA[Our mission today is to learn the basics concerning Luna Moonfang - The Moon Rider
Your primary attribute is agility so buy items and recipes containing this attributeTry this, start with Ring of Regen then Wraith Band and Boots of Speed then 2x blade of alcrity and make Lothar&#8217;s Edge so you will have the ability [...]]]></description>
			<content:encoded><![CDATA[<p>Our mission today is to learn the basics concerning Luna Moonfang &#8211; The Moon Rider</p>
<p>Your primary attribute is agility so buy items and recipes containing this attribute<br />Try this, start with Ring of Regen then Wraith Band and Boots of Speed then 2x blade of alcrity and make Lothar&#8217;s Edge so you will have the ability to Wind Walk either for quick getaway either for stealthy kill. <br />One must have item for Luna is HELM OF DOMINATOR or MASK of DEATH or any other life stealing item, because&#8230;.. i will tell you later&#8230; You could buy Monkey King Bar ,Boots of Travel maybe Hyperstone&#8230;</p>
<p>Lucent Beam &#8211; [Level 4]<br />120 mana<br />Luna channels the moon&#8217;s energy in the form of a Lucent Beam, dealing 300 damage to an enemy. 0.6 Ministun. Cooldown 6sec.<br />This spell is good for annoying/killing enemy heroes but personally, i don&#8217;t like it.</p>
<p>Moon Glave [Level 4]<br />Gives Luna the ability to strike 5 units with each attack. Each enemy beyond the first incurs a 35% damage loss, per unit.<br />This is a passive spell that you must level up early, and this is the spell for which you need to have any life stealing item. You hit 5 enemies at once so you will gain nice hp from those items.</p>
<p>Lunar Blessing [Level 4]<br />An aura that gives friendly nearby units a 27% bonus damage to their ranged attacks.<br />This is also a passive spell/aura that needs leveling early. This and Moon Glave will be your primary focus if you ask me the others can w8.</p>
<p>Eclipse [Level 3]<br />The moon&#8217;s magic is summoned, casting 10 Lucent Beams around Luna. Damage is equal to Lucent Beam level. No unit may be hit more than 4 times by this Eclipse. Cooldown 140sec.</p>
<p>Helm of the Dominator<br />The powerful headpiece of a dead necromancer. Gives +5 armor, +20 damage, 15% lifesteal, and the ability to Dominate creeps.</p>
<p>Lothar&#8217;s Edge<br />The legendary Lothar&#8217;s blade that was dropped during the Second War. Grants +21 damage, +21 agility, and a 9 second Wind Walk (Grants invisibility and +20% movement speed) Cooldown 17 seconds (ffs that&#8217;s fast lol)</p>
<p>Monkey King Bar<br />A powerful staff used by a martial arts master. Grants +75 damage, 15% increased attack speed, and a 30% chance to deal 100 bonus damage on every attack stopping channeling spells.</p>
<p>There you have it hopefully it is at least a little helpful to you in your quest for mastering dota.<br />Any guide request is appreciated, and check back sooooon, until then i will cook another guide for you.</p>
]]></content:encoded>
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		<item>
		<title>DOTA Allstars Map Changes</title>
		<link>http://dotajunkie.com/2008/03/06/dota-allstars-map-changes/</link>
		<comments>http://dotajunkie.com/2008/03/06/dota-allstars-map-changes/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 06:19:00 +0000</pubDate>
		<dc:creator>jon</dc:creator>
				<category><![CDATA[DOTA News]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[dotatips.info]]></category>
		<category><![CDATA[heroes]]></category>
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		<guid isPermaLink="false">http://dotatips.info/?p=108</guid>
		<description><![CDATA[The latest changes to DOTA Allstars in version 6.50 are as follows:

DotA All-Stars Version 6.50 Other Changes
     Thursday, February 7th, 2008

* Remade Invoker as promised in 6.49* Added a new game mode -singledraft or -sd (swiss)* Improved Sentinel creep pathing on top Sentinel lane* Adjusted starting gold between all game modes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp2.blogger.com/_HDZe8WbGaQo/R8-NcjQfCMI/AAAAAAAAAiw/jIZXI2K-ob0/s1600-h/dota+allstars.jpg"><img src="http://bp2.blogger.com/_HDZe8WbGaQo/R8-NcjQfCMI/AAAAAAAAAiw/jIZXI2K-ob0/s200/dota+allstars.jpg" alt="" border="0" /></a>The latest changes to DOTA Allstars in version 6.50 are as follows:</p>
<div class="post">
<h3>DotA All-Stars Version 6.50 Other Changes</h3>
<p>     Thursday, February 7th, 2008</p>
<div class="entry">
<p>* Remade Invoker as promised in 6.49<br />* Added a new game mode -singledraft or -sd (swiss)<br />* Improved Sentinel creep pathing on top Sentinel lane<br />* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and<span> </span><span class="kLink"><span><span class="kLink">income</span></span></span> starts with the first creep wave.<br />* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)<br />* Added a new experimental command -ah<br />* Added a new system to detect replays used in -ah (thanks PandaMine)<br />* Changed how the secondary shops work. You can now see their location and click them while in fog.<br />* Added new visual effect for Orchid Malevolence’s Soul Burn (JetFango)<br />* -roll now shows the range the person entered (188889)<br />* Added a new command -clear to clear game messages from your screen<br />* Reduced model size and changed the look of the non-ancient Golems<br />* Added a new command -apm to show your actions per minute<br />* <span class="kLink"><span><span class="kLink">Carriers</span></span></span> can now disassemble items (161180)<br />* Added text descriptions for power ups (68307)<br />* Delayed the creep spawn time by 30 seconds in -vr<br />* Made “Helm of Iron Will” item name consistent between recipes and core, using Helm instead of Helmet.<br />* Centered swap request notice is given to a player (182779)<br />* Added -afk that displays how long each player has been idle for<br />* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)<br />* Necronomicon icon now changes per level (190183)<br />* Changed durations of some power ups (Haste 45-&gt;30, Illusion 60-&gt;75, Regen 45-&gt;30)<br />* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)<br />* Added new tooltip text on items showing if they can be disassembled<br />* Improved tooltip for observer wards to detail the stock mechanics<br />* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)<br />* Added a new command -swapall to request to swap for any hero (175040)<br />* Improved Shackles caster effect<br />* Added an additional constant (7) Mana regeneration to home base<span class="kLink"><span><span class="kLink"></span></span></span><br />* Removed replenish interval from buying Clarity Potion (like tangos now)<br />* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)<br />* Improved Electric Rave icon (169997)<br />* Improved Luna’s orb warning message (113338) </p>
</p>
</div>
<p class="postmetadata">Posted in Announcements,  DoTA Allstars,  Releases |   14 Comments »</p>
</p>
</div>
<div class="post">
<h3>DotA All-Stars Version 6.50 Bug Fixes</h3>
<p>     Thursday, February 7th, 2008</p>
<div class="entry">
<p>* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)<br />* Fixed Land Mines to properly detect floating heroes<br />* Fixed a problem with Huskar’s Burning Spears that would cause him to swing incorrectly when the enemy is moving<br />* Fixed some bugs with Wild Axes<br />* Fixed some color issues on the load screen (kunkka)<br />* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable<br />* Fixed Dark Rift from initiating cooldown when cast incorrectly<br />* Fixed a bug introduced in the recent Aghanim’s Scepter changes on Crystal Maiden<br />* Fixed Last Word triggering off of Linken’s Sphere’s usage<br />* Fixed Berserker Rage triggering Essence Aura<br />* Insatiable Hunger, God’s Strength and Rampage are no longer removed by Cyclone<br />* Fixed Javelin’s odds being slightly off<br />* Fixed an issue with the Cheese drop from Roshan<br />* Fixed an issue with Forest Troll High Priest’s pathing scale<br />* Fixed some text display problems when viewing replays (thanks DonTomaso)<br />* Fixed a very minor bug with Elder Form’s duration<br />* Fixed Armlet of Mordiggian’s recipe cooldown<br />* Fixed typo on Psi Blades<br />* Fixed some creep death time discrepancies (188461)<br />* Fixed a very minor bug with the damage mechanism on Shukuchi<br />* Fixed a display bug with Mode Random<br />* Fixed a possible abuse with Helm of the Dominator<br />* Fixed Overload from using its charge when attacking an allied unit<br />* Fixed Last Word from turning off Electric Rave </p>
</p>
</div>
<p class="postmetadata">Posted in Announcements,  DoTA Allstars,  Releases |   No Comments »</p>
</p>
</div>
<div class="post">
<h3>DotA All-Stars Version 6.50 Neutral Creeps Changes</h3>
<p>     Thursday, February 7th, 2008</p>
<div class="entry">
<p>Change some of the Scourge’s top left forest area<br />* Changed the locations and distribution of neutral creep camp groups<br />* Fixed neutral spawn times in various modes<br />* Reworked the trees and pathing near the small Sentinel creep camp<br />* Increased neutral creep Centaur’s aura by 5%<br />* Added an Alpha Wolf with a command aura in the wolves’ creep camp<br />* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)<br />* Added a new ancient creep camp group (Jungle Stalkers)<br />* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)<br />* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)<br />* Changed the Furbolg’s Stomp to a Clap<br />* Improved Satyr Hellcaller’s Unholy Aura<br />* Neutral Ogre no longer autocast Frost Armor<br />* Changed the location of some of the Scourge creep camps<br />* Redid neutral creep spawner code for some optimizations </p>
</p>
</div>
<p class="postmetadata">Posted in Announcements,  DoTA Allstars,  Releases |   No Comments »</p>
</p>
</div>
<div class="post">
<h3>DotA All-Stars Version 6.50 Item Changes</h3>
<p>     Thursday, February 7th, 2008</p>
<div class="entry">
<p>* Redesigned Eul’s Scepter of Divinity<br />* Redesigned Orchid Malevolence<br />* Redesigned Guinsoo’s Scythe of Vyse<br />* Added cooldown to Bottle usage and reduced its sell cost<br />* Bottle is in full state at all the side shops once again<br />* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.<br />* Added Hyperstone to the Goblin Shop<br />* Changed Unholy Rage’s lifesteal type to be the same as regular lifesteal<br />* Reduced price on Ultimate Orb<br />* Added ring of Health to the Goblin Shop<br />* Added Quarterstaff to the Goblin Shops<br />* Increased Perseverance’s damage from 7 to 10<br />* Added Javelin to the Goblin Shops<br />* Removed the stack restriction on Shiva’s Guard<br />* Improved Vanguard a little<br />* Changed Lothar’s Edge’s recipe and stats<br />* Reduced Vladmir’s Offering recipe cost<br />* Reduced Linken’s Sphere’s cooldown<br />* Removed stacking restriction from Bloodstone and improved its stats<br />* Improved Helm of the Dominator damage from 10 to 20<br />* Improved Oblivion Staff mana regen by 25%<br />* Quarterstaff price reduced<br />* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)<br />* Reduced Void Stone’s cost by 25 gold<br />* Improved casting range per level of Dagon upgrade<br />* Improved Sange and Yasha<br />* Removed Flying Courier Mana and gave it a Mana base upgrade ability<br />* Wards now require 5 mana to be placed<br />* Reduced animation time and cooldown on Manta Style<br />* Ring of Health’s regeneration increased by 1</p>
</p>
</div>
<p class="postmetadata">Posted in Announcements,  DoTA Allstars,  Releases |   No Comments »</p>
</p>
</div>
<h3>DotA All-Stars Version 6.50 Hero Changes</h3>
<p>     Thursday, February 7th, 2008</p>
<p>From the change log: (Italics are my own comments)</p>
<ul>
<li>Removed manacost on Mana Shield activation &#8211; <em>Medusa</em></li>
<li>Changed Leap’s cooldown to scale with levels &#8211; <em>Mirana</em></li>
<li>Improved Juggernaut’s movement speed &#8211; <em>LOL!</em></li>
<li>Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time &#8211; <em>Enigma</em></li>
<li>Lowered Drow Ranger’s Agility gain per level</li>
<li>Changed Drow Ranger’s Marksmanship ultimate</li>
<li>Increased Morphling’s base damage</li>
<li>Macropyre’s cooldown no longer increases per level &#8211; <em>Jakiro’s Ulti</em></li>
<li>Added an extra bounce to Chain Frost &#8211; <em>Lich… NOT NECESSARY!</em></li>
<li>Reduced Sprint’s damage amplification &#8211; <em>Slardar</em></li>
<li>Increased Maledict’s area of effect by 15 &#8211; <em>Witch Doctor</em></li>
<li>Changed Spectre’s Dispersion</li>
<li>Redesigned Visage</li>
</ul>
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